The funnel shape of the dust devil is achieved through the use of an animated 3ds Max Vortex force. We start off the tutorial by creating a poly plane and using the Large Scale Smoke preset to generate the Phoenix Source and Simulator. The instructions on this page guide you through the process of creating a Dust Devil effect using Phoenix and 3ds Max. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form. ![]() Requires Phoenix 3.11.00 Official Release and V-Ray Next Official Release for 3ds Max 2015+.
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